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Code: Alles auswählen
//
// Level Bar 0.0.1 [ www.TeskilatForum.neT ] - Start
//
/* Determine Level
*
* A users level is determined by their total number of posts.
* We use a nice mathmatical formula to translate a post count
* into a level.
* Note, a user with zero posts is level 0
*
*/
if($user_cache[$poster_id]['posts'] < 1)
{
$level_level = 0;
}
else
{
$level_level = floor( pow( log10( $user_cache[$poster_id]['posts'] ), 3 ) ) + 1;
}
/* Determine HP
*
* HP is based on user activity.
* Max HP is based on the users level, and will be the same for
* all users of the same level.
*
* Current HP is based on the users posts per day.
* The higher the users posts per day (ppd), the more hp
* they will have. A user with average ppd (as set below)
* will have 50% of their hp. As a user goes over the average
* ppd, they will have more hp, but the gains will lessen
* as the users ppd goes up. This makes it difficult, but not
* impossible to have 100% hp.
*
* For users with under the average ppd, they will have
* hp equal to 1/2 the percentage their ppd is of average.
* ie- a user with 2.5 ppd, and an average ppd of 5
* will have 25% hp.
*
* Users who miraculously manage to get higher than 100%
* of their max health. (by posting far more than average)
* will get a bonus to their max hp.
*
* Note that a user with a level of zero, has 0 / 0 hp.
*
*/
/*
* This value determines what the 'average' posts per day is
* Users above this value will have more hp, and users below
* will have less. A user with exactly this posts per day
* will have 50% of his max hp.
*
* This variable should NOT be zero.
* You may set this to a decimal amount (eg 5.1, 2.35)
*/
$level_avg_ppd = 5;
/*
* this value sets how hard it is to achieve 100%
* hp. The higher you set it, the harder it is to
* get full hp.
*
* to judge how high to set it, a user must have
* posts per day equal to the $level_avg_ppd plus
* the number set below.
*
* This should NOT be zero.
*/
$level_bonus_redux = 5;
/*
* We need to calculate the user's
* posts per day because it's not done for us,
* unlike in profile.php
*/
$level_user_ppd = ($user_cache[$poster_id]['posts'] / max(1, round( ( time() - $user_cache[$poster_id]['user_regdate'] ) / 86400 )));
if($level_level < 1)
{
$level_hp = '0 / 0';
$level_hp_percent = 0;
}
else
{
$level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) );
if($posts_per_day >= $level_avg_ppd)
{
$level_hp_percent = floor( (.5 + (($level_user_ppd - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100);
}
else
{
$level_hp_percent = floor( $level_user_ppd / ($level_avg_ppd / 50) );
}
if($level_hp_percent > 100)
{
//Give the User bonus max HP if they have more than 100% hp
$level_max_hp += floor( ($level_hp_percent - 100) * pi() );
$level_hp_percent = 100;
}
else
{
$level_hp_percent = max(0, $level_hp_percent);
}
$level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) );
//Be sure that a user has no more than max
//and no less than zero hp.
$level_cur_hp = max(0, $level_cur_hp);
$level_cur_hp = min($level_max_hp, $level_cur_hp);
$level_hp = $level_cur_hp . ' / ' . $level_max_hp;
}
/* Determine MP
*
* MP is calculated by how long the user has been around
* and how often they post.
*
* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered
*
*/
//Number of days the user has been at the forums.
$level_user_days = max(1, round( ( time() - $user_cache[$poster_id]['user_regdate'] ) / 86400 ));
//The mp cost for one post.
//Raising this value will generally decrease the current
// mp for most posters.
//This may be set to a decimal value (eg, 2, 2.1, 3.141596)
//This should NOT be set to 0
$level_post_mp_cost = 1;
//This determines how much mp a user regenerates per day
//Raising this value will generally increase the current
// mp for most posters.
//This may be set to a decimal value (eg, 3, 3.5, 2.71828)
//This should NOT be set to 0
$level_mp_regen_per_day = 4;
if($level_level < 1)
{
$level_mp = '0 / 0';
$level_mp_percent = 100;
}
else
{
$level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) );
$level_mp_cost = $user_cache[$poster_id]['posts'] * $level_post_mp_cost;
$level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day);
$level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen);
$level_cur_mp = max(0, $level_cur_mp);
$level_cur_mp = min($level_max_mp, $level_cur_mp);
$level_mp = $level_cur_mp . ' / ' . $level_max_mp;
$level_mp_percent = floor($level_cur_mp / $level_max_mp * 100);
}
/* Determine EXP percentage
*
* Experience is determined by how far the user is away
* from the next level. This is expressed as a percentage.
*
* Note, a user of level 0 has 100% experience. Making one post
* will put them at level 1. Also, a user that is shown to have 100%
* experience, will go up a level on their next post.
*
*/
if($level_level == 0)
{
$level_exp = '0 / 0';
$level_exp_percent = 100;
}
else
{
$level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) );
$level_exp = $user_cache[$poster_id]['posts'] . ' / ' . $level_posts_for_next;
$level_exp_percent = floor( ($user_cache[$poster_id]['posts'] - $level_posts_for_this) / max(1,($level_posts_for_next - $level_posts_for_this)) * 100);
}
//
// Level Bar 0.0.1 [ www.TeskilatForum.neT ] - End
//
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Code: Alles auswählen
// Level Bar 0.0.1 [ www.TeskilatForum.neT ] - Start
//
/* Determine Level
*
* A users level is determined by their total number of posts.
* We use a nice mathmatical formula to translate a post count
* into a level.
* Note, a user with zero posts is level 0
*
*/
if($user_cache[$poster_id]['posts'] < 1)
{
$level_level = 0;
}
else
{
$level_level = floor( pow( log10( $user_cache[$poster_id]['posts'] ), 3 ) ) + 1;
}
/* Determine HP
*
* HP is based on user activity.
* Max HP is based on the users level, and will be the same for
* all users of the same level.
*
* Current HP is based on the users posts per day.
* The higher the users posts per day (ppd), the more hp
* they will have. A user with average ppd (as set below)
* will have 50% of their hp. As a user goes over the average
* ppd, they will have more hp, but the gains will lessen
* as the users ppd goes up. This makes it difficult, but not
* impossible to have 100% hp.
*
* For users with under the average ppd, they will have
* hp equal to 1/2 the percentage their ppd is of average.
* ie- a user with 2.5 ppd, and an average ppd of 5
* will have 25% hp.
*
* Users who miraculously manage to get higher than 100%
* of their max health. (by posting far more than average)
* will get a bonus to their max hp.
*
* Note that a user with a level of zero, has 0 / 0 hp.
*
*/
/*
* This value determines what the 'average' posts per day is
* Users above this value will have more hp, and users below
* will have less. A user with exactly this posts per day
* will have 50% of his max hp.
*
* This variable should NOT be zero.
* You may set this to a decimal amount (eg 5.1, 2.35)
*/
$level_avg_ppd = 5;
/*
* this value sets how hard it is to achieve 100%
* hp. The higher you set it, the harder it is to
* get full hp.
*
* to judge how high to set it, a user must have
* posts per day equal to the $level_avg_ppd plus
* the number set below.
*
* This should NOT be zero.
*/
$level_bonus_redux = 5;
/*
* We need to calculate the user's
* posts per day because it's not done for us,
* unlike in profile.php
*/
$level_user_ppd = ($user_cache[$poster_id]['posts'] / max(1, round( ( time() - $user_cache[$poster_id]['user_regdate'] ) / 86400 )));
if($level_level < 1)
{
$level_hp = '0 / 0';
$level_hp_percent = 0;
}
else
{
$level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) );
{
$level_hp_percent = floor( (.5 + (($level_user_ppd - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100);
}
if($level_hp_percent > 100)
{
//Give the User bonus max HP if they have more than 100% hp
$level_max_hp += floor( ($level_hp_percent - 100) * pi() );
$level_hp_percent = 100;
}
else
{
$level_hp_percent = max(0, $level_hp_percent);
}
$level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) );
//Be sure that a user has no more than max
//and no less than zero hp.
$level_cur_hp = max(0, $level_cur_hp);
$level_cur_hp = min($level_max_hp, $level_cur_hp);
$level_hp = $level_cur_hp . ' / ' . $level_max_hp;
}
/* Determine MP
*
* MP is calculated by how long the user has been around
* and how often they post.
*
* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered
*
*/
//Number of days the user has been at the forums.
$level_user_days = max(1, round( ( time() - $user_cache[$poster_id]['user_regdate'] ) / 86400 ));
//The mp cost for one post.
//Raising this value will generally decrease the current
// mp for most posters.
//This may be set to a decimal value (eg, 2, 2.1, 3.141596)
//This should NOT be set to 0
$level_post_mp_cost = 1;
//This determines how much mp a user regenerates per day
//Raising this value will generally increase the current
// mp for most posters.
//This may be set to a decimal value (eg, 3, 3.5, 2.71828)
//This should NOT be set to 0
$level_mp_regen_per_day = 4;
if($level_level < 1)
{
$level_mp = '0 / 0';
$level_mp_percent = 100;
}
else
{
$level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) );
$level_mp_cost = $user_cache[$poster_id]['posts'] * $level_post_mp_cost;
$level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day);
$level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen);
$level_cur_mp = max(0, $level_cur_mp);
$level_cur_mp = min($level_max_mp, $level_cur_mp);
$level_mp = $level_cur_mp . ' / ' . $level_max_mp;
$level_mp_percent = floor($level_cur_mp / $level_max_mp * 100);
}
/* Determine EXP percentage
*
* Experience is determined by how far the user is away
* from the next level. This is expressed as a percentage.
*
* Note, a user of level 0 has 100% experience. Making one post
* will put them at level 1. Also, a user that is shown to have 100%
* experience, will go up a level on their next post.
*
*/
if($level_level == 0)
{
$level_exp = '0 / 0';
$level_exp_percent = 100;
}
else
{
$level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) );
$level_exp = $user_cache[$poster_id]['posts'] . ' / ' . $level_posts_for_next;
$level_exp_percent = floor( ($user_cache[$poster_id]['posts']) / max(1,($level_posts_for_next)) * 100);
}
//
// Level Bar 0.0.1 [ www.TeskilatForum.neT ] - End